Usage


   Usage

    As  it  was  previously  mentioned, this library uses slightly enhanced
Display  Driver  Interface to do its job.  Because of that, in order to use
it you have to configure Real3D first:

    - start Real3D,

    - select  "Project/External  Screen/Settings"  from  the  menu and type
      "wfmhcybergfx_r3d.library" in the string gadget, then click OK,

    - select   "Project/Environment/Open   Screen",   choose  one  of  your
      gfx-board's  "deep"  screen-modes  (e.g.  "CVision:  16Bit 640x480"),
      and  change  the  "depth"  slider's  value  to  eight.   This is very
      important,  as Real3D will probably crash if it's left at its maximum
      setting (it's a bug in Real3D),

    - now,  as  you  have  screen  open,  you can set up your usual working
      environment  (view,  select, tool and other windows), and save it for
      later use.  View windows that you would like to render in full-color,
      should  have their output mode set to "External".  At this stage, you
      may  also  try  out ("Project/Project/Insert") example project file I
      included in the archive.  Note that 15-/16-/24-bit screen has already
      to  be  open,  as ModeIDs change between different setups, and thus I
      couldn't store it in the project file.


    Real3D  is  now ready to work, and you just have to activate the render
library   ("Project/External   Screen/Open").   All  functions  related  to
external  libraries are located in "Project/External Screen" menu, and here
is what they mean for wfmhcybergfx_r3d.library.

     Open      
     Close     
     Set Modes 
     Save      


    When  everything is set up properly, you can work as usually, rendering
in current window using Amiga-R (or corresponding menu item).  One thing to
remember  is that windows rendering in full-color MUST have output mode set
to "External".


                                                                             

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